By Markus Kuhlo, Enrico Eggert
Create high quality photorealistic renders of architectural visualizations utilizing 3ds Max and Vray with the project-based tutorials during this publication. the right way to mix lighting fixtures and rendering thoughts to end-up with the main lifelike ultimate renders attainable at a qualified point. The tutorials during this e-book are choked with appealing full-color pictures they usually train you the way to mild either interiors and exteriors and daylight hours and night scenes. how you can store time with no sacrificing the standard of your ultimate renders with suggestions and tips on rendering with Vray - the main actual rendering software for 3ds Max. The spouse CD comprises the entire venture records you need to recreate all the tasks offered in the ebook.
* AutoCAD to 3ds Max workflow * Vray gentle assets and fabrics * IES mild resources *Indirect Illumination *Artificial and common gentle resources *The Vray overhead approach * HDRI lighting fixtures * Studio Setup for Product Visualization * making a loft in sunlight * inside visualization a WC scene *The Vray digicam *Interior and external shots
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Additional info for Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization
37 Rendering with Sky and Sun Linked. 38 Rendering with Separate Sky; the Shadows Remain the Same, but the Sky’s Ambient Light Changes. Here we offer a brief overview of the advantages and disadvantages of VRAYSUN and VRAYSKY (the daylight system). Advantages: • • • • Easy to set up and modify. Good results with little effort. Physically correct. Well suited for daylight situations. Disadvantages: • • • • 26 Longer rendering times in comparison with standard light sources. Limited adjustment options.
16 Render Setup, V Ray:: Fixed Image Sampler. In the next step, we will determine the settings for indirect illumination, that is, the light calculation itself. First we need to activate it. Choose the INDIRECT ILLUMINATION tab and activate the ON checkbox in the V-RAY:: INDIRECT ILLUMINATION (GI) rollout. As described in Chapter 1, the light calculation in V-Ray is determined by the PRIMARY BOUNCES and SECONDARY BOUNCES. Taking an acceptable rendering time into consideration, the best result will be achieved by a combination of IRRADIANCE MAP (PRIMARY BOUNCES) and LIGHT CACHE (SECONDARY BOUNCES).
Shutter offset • Direction of the motion blur when using a MOVIE CAM. Latency • Latency, influences motion blur when using the VIDEO CAM. Film speed (ISO) • Simulates the light sensitivity of an analog film. • The higher the value, the more light-sensitive the film and the lighter the image. Bokeh Effects The term bokeh describes the appearance or quality of blurred areas in a photo. It depends on the lens used; for example, blurred image areas appear softer if the aperture has many sides. The effect only applies if DEPTH OF FIELD is activated, and it is very calculation intensive.