Arts and Technology: Fourth International Conference, ArtsIT by Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil

By Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil

This e-book constitutes the completely refereed court cases of the Fourth overseas convention on Arts and expertise, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised complete papers awarded have been conscientiously chosen and reviewed from a number of submissions. ArtsIT has turn into a number one clinical discussion board for the dissemination of state-of-the-art learn ends up in the realm of arts, layout and know-how. The papers concentrate on IT applied sciences, artists, designers and commercial participants and provide content material creators instruments that extend the technique of expression of the conventional layout box.

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Additional info for Arts and Technology: Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers (Lecture Notes of ... and Telecommunications Engineering)

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The movements of the golem-body in one way were involuntary in another way were extremely very well (pre) controlled or programmed. It was like a trap for the spectator who believed that he manipulated the body-doll, which was standing in front of her. We could say that the whole setting proved to be an inter‐ action between two humans. The artist-marionette and the spectator-puppeteer. The interesting point is that the “doll” possibly manipulated the spectator much more than the other way around.

These individuals interviewed included: (a) a faculty member focusing on computer graphics, imaging, visualization, and computer vision; (b) a faculty member focusing on image/video analysis, feature extraction, steganography and signal/image processing; (c) a PhD researcher focused on computational photography and computer vision; and (d) a PhD Candidate in computer vision focused on augmented reality. In framing the research, we presented the work as not a problem-based project or an optimization-based Generation of Engineering Research Directions Through Artistic Process 33 project, but rather as an instrument whose use suggests new possibilities, reframing our own perceptions and allowing us to intermingle imagination and experience in the inspiration of new engineering research directions and solutions.

We could say that the whole setting proved to be an inter‐ action between two humans. The artist-marionette and the spectator-puppeteer. The interesting point is that the “doll” possibly manipulated the spectator much more than the other way around. It was a ruling game, in which the “victim” was leading his torturer and the last one did not refuse to participate in all this strange but familiar to all of us scenario. At the end, it is a very common idea for the societies that the strong imposes himself on the weaker one.

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